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61. Stack All button on inventory windows - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: reinstate is limited lets not use it up on something that can be done with two clicks It also makes it more intuitive for new players.
- by FoxFire Ayderan - at 2016.05.06 04:37:06
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62. Stack All button on inventory windows - in Player Features and Ideas Discussion [original thread]
Zhilia Mann wrote: If you don't like right click dropdowns I would seriously question whether anything in Eve is good for you. I'm not saying it's a perfect UI but it sure as hell beats a ton of random buttons to do everything. Drop down men...
- by FoxFire Ayderan - at 2016.05.05 16:29:17
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63. Taxi service (PC and maybe even NPC) - in Player Features and Ideas Discussion [original thread]
Interesting thoughts on how to implement this using existing in-game facilities. However, I find using the contract system a bit boring, and I'd really like this to be something that brings something original to the game. Something that entails...
- by FoxFire Ayderan - at 2016.05.05 16:20:35
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64. Mobile Tractor Unit - Reinforced Mode - in Player Features and Ideas Discussion [original thread]
Angelique Duchemin wrote: If tractors were indestructible then ratters could just sit on one. If pirates come and blow you up. You can just come collect your modules later on from the indestructible tractor that looted you. I'm not thinking ...
- by FoxFire Ayderan - at 2016.05.05 15:56:54
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65. Taxi service (PC and maybe even NPC) - in Player Features and Ideas Discussion [original thread]
Arya Regnar wrote: I'd be okay as long as it was a huge cargo had risks and wasn't overly safe mechanic. Well it would be safer than auto-piloting. Assuming you are in the hands of a trusted, reliable taxi driver who doesn't auto pilot himse...
- by FoxFire Ayderan - at 2016.05.04 20:47:58
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66. Stack All button on inventory windows - in Player Features and Ideas Discussion [original thread]
Speaking of a Scoop to Cargo Hold button on the MTU window. It would also be really convienient to have 'Stack All ' button say at the bottom of open inventory windows. I use that particular option a lot, and anything you need to do a lot thro...
- by FoxFire Ayderan - at 2016.05.04 19:14:15
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67. MTU - Scoop to Cargo Hold Button - in Player Features and Ideas Discussion [original thread]
Speaking of the Mobile Tractor Unit. You know how there is a 'Loot All' button on the window when you open it? Of course you do. Well, it would be excellent if there was also a 'Scoop to Caro Hold' button, on that window as well. Label it 'Scoo...
- by FoxFire Ayderan - at 2016.05.04 19:08:55
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68. Mobile Tractor Unit - Reinforced Mode - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: ... then just scoup the damn thing Sometimes you need the extra 100m3 it takes up.
- by FoxFire Ayderan - at 2016.05.04 18:58:12
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69. Mobile Tractor Unit - Reinforced Mode - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: the trade off for letting it do an automated task is the risk of losing it But it can't do anything automated while it's in reinforced mode. Except sit there looking pretty. It could still be destroyed but it would t...
- by FoxFire Ayderan - at 2016.05.04 18:32:19
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70. Mobile Tractor Unit - Reinforced Mode - in Player Features and Ideas Discussion [original thread]
As the title indicates this would create a reinforced mode for Mobile Tractor Units. This is a mode that you could put your MTU in, that signficantly increases its hit points and defense capabilities. However, while in this mode it is incapable ...
- by FoxFire Ayderan - at 2016.05.04 18:21:27
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71. A small mining improvement - in Player Features and Ideas Discussion [original thread]
Jasmine Cheryu wrote: End of the day, this isn't a thread about gankers (I personally support ganking.. as it teachs weaker players lessons, like it taught me) In F&I, *every* thread is about gankers and how the idea will affect thei...
- by FoxFire Ayderan - at 2016.05.04 18:08:16
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72. Taxi service (PC and maybe even NPC) - in Player Features and Ideas Discussion [original thread]
Yes of course your taxi driver could do something nefarious that gets you killed. Which is why there would likely be companies set up for the service, and they will have a viewable safety record, either by company, taxi pilot, or both. If you ar...
- by FoxFire Ayderan - at 2016.05.04 17:53:12
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73. Gameplay suggestions-try not to flame, if you can. - in Player Features and Ideas Discussion [original thread]
Ethel A Rosenberg wrote: Bunnie Hop wrote: Yeah you may as well lock this, making a suggestion on an Eve forum is a waste of time.....Lovely community this is I totally agree, never have I encountered a more toxic community then eve. Br...
- by FoxFire Ayderan - at 2016.05.04 17:37:08
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74. UNFAIR: BILLBOARDS espouse certain Alliances! NEED MORE DIVERSITY!!! - in Player Features and Ideas Discussion [original thread]
Billboard space ought to be purchaeable, like in the real world. Make it reasonable enough for small corps to afford. I suppose they could make billbords in more high traffic areas, cost more, and low traffic areas cost less. Great opportunity...
- by FoxFire Ayderan - at 2016.05.04 02:52:10
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75. Taxi service (PC and maybe even NPC) - in Player Features and Ideas Discussion [original thread]
Reaver Glitterstim wrote: Danika Princip wrote: Or, you could just...not be lazy? I am in favor of adding tools to allow players to be more lazy as long as they add room for punishments from other players. It's more like another busines...
- by FoxFire Ayderan - at 2016.05.04 02:45:06
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76. Taxi service (PC and maybe even NPC) - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: Or, you could just...not be lazy? I was wondreing if I'd hear from the peanut gallery. Was going to ignore you, but then I don't often have the opportunity to use the phrase peanut gallery.
- by FoxFire Ayderan - at 2016.05.04 00:50:29
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77. A Better Flight Option - in Player Features and Ideas Discussion [original thread]
Rivr Luzade wrote: FoxFire Ayderan wrote: Natural flying, just for the fun of it at least, would be nice to have. Try to fight in a fleet fight in first person view or third person view locked behind your ship with WASD. Then come back and...
- by FoxFire Ayderan - at 2016.05.03 19:59:01
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78. Gameplay suggestions-try not to flame, if you can. - in Player Features and Ideas Discussion [original thread]
You're right Donnachadh. And I seriously doubt that non-consentual PvP (or not really PvP but being ganked - particularly if it happens often) would have a retention effect on players. I come and go now myself. And this is largely due to the ina...
- by FoxFire Ayderan - at 2016.05.03 19:54:30
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79. A Better Flight Option - in Player Features and Ideas Discussion [original thread]
Natural flying, just for the fun of it at least, would be nice to have. The thing I've always hated most about EVE is the stupid bumping mechanic. With ships doing all sorts of stupid jostling and rolling when you get too close to them. It not ...
- by FoxFire Ayderan - at 2016.05.03 19:08:41
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80. Future of NPC stations - in Player Features and Ideas Discussion [original thread]
Could be intersting. I'd consider it a possibility, but only if NPC stations are exceedingly difficult to destroy. The defenses should be formidable. We're talking huge fleets to destroy. And all involved in the attack get criminal flags and maj...
- by FoxFire Ayderan - at 2016.05.03 19:03:12
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